Apr 20, 2009, 09:57 PM // 21:57
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#1
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Summoning Stones!
I don't think it's fair that only a few places gets the summoning stones! I think there should be: The ones there already is + 1 for each area.
My suggestions:
Prophecies
Ascalon (pre not included):
Gargoyle (mesmer). Skills:
Shatter Enchantment, Imagined Burden, Distortion, Conjure Phantasm, Ether Feast
Shiverpeaks (North and South):
Minotaur (Warrior). Skills:
Bulls Strike, Healing Signet, Bash, Rush, Irresistible Blow
Kryta (North and South):
Skale (Necromancer). Skills:
Deathly Swarm, Vampiric Touch, Vile Touch, Life Siphon, Death Nova
Maguuma:
Spider (Ranger). Skills:
Apply Poison, Troll Unguent, Hunter's Shot, Lightning Reflexes, Distracting Shot
Crystal Desert:
Forgotten Sage (Elementalist). Skills:
Stoning, Earthquake, Aura of Restoration, Magnetic Aura, Stone Daggers
Ring of Fire:
Nightmare (Monk). Skills:
Bane Signet, Smite Hex, Balthazars Aura, Healing Breeze, Divine Healing
Factions
Shing Jea:
Mantis (Monk). Skills:
Spear of Light, Signet of Rage, Retribution, Remove Hex, Jamei's Gaze
Kaineng City:
Vermin (Assassin). Skills:
Jagged Strike, Wild Strike, Horns of the Ox, Dash, Shadow Refuge
Echovald:
Warden (Ritualist). Skills:
Splinter Weapon, Life, Spirit Light, Spirit Burn, Spirit Rift
Jade Sea:
Kappa (Elementalist). Skills:
Ice Spear, Deep Freeze, Aura of Restoration, Blurred Vision, Vapor Blade
Nightfall
Istan:
Mandragor (Necromancer). Skills:
Order of Pain, Barbed Signet, Signet of Lost Souls, Vampiric Gaze, Mark of Fury
Kourna:
Raging Ntouka (Dervish). Skills:
Victorious Sweep, Eremite's Attack, Chilling Sweep, Mystic Vigor, Heart of Holy Flame
Vabbi:
Harpy (Paragon). Skills:
"Go for the Eyes", "Never Surrender", Leader's Comfort, Blazing Spear, Spear of Lightning
Desolation:
Monolith (Mesmer). Skills:
Clumsiness, Drain Enchantment, Leech Signet, Wastrel's Demise, Arcane Conundrum
I would like those <3 My main point is: Stop the consumable discriminations, give everyone some! Should of course follow the "your level" and "Summoning disease" principles :P
Anyone agree? If so got any suggestions for good summoning stones?
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Apr 20, 2009, 10:43 PM // 22:43
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#2
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Frost Gate Guardian
Join Date: Oct 2008
Location: Floirda
Guild: [ASH]IGN: Tokyo Hina
Profession: W/E
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Summon Mallyx
Summon Urgzo
Summon Kanaxai
Summon Kilroy
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Apr 20, 2009, 10:56 PM // 22:56
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#3
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Do we really need all of those?
/notsigned
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Apr 20, 2009, 11:07 PM // 23:07
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#4
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Banned
Join Date: Mar 2009
Profession: Rt/
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if only they were useful......
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Apr 20, 2009, 11:21 PM // 23:21
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#5
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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/signed
Shayne Hawke = /resigned
Give me a reason to use money please!!!!
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Apr 21, 2009, 12:08 AM // 00:08
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#6
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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/signed for summon mallyx, kanaxai, and kilroy (urgoz can't move QQ) Honestly, who doesn't want kilroy on their team. movement speed + Skill recharge 50% is too much /win
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Apr 21, 2009, 12:24 AM // 00:24
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#7
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Zodiac Meteor
/signed
Shayne Hawke = /resigned
Give me a reason to use money please!!!!
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I'd prefer you didn't speak for me, actually.
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Apr 21, 2009, 12:47 AM // 00:47
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#8
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Half these don't even get used anyway. Why do we need more? Even then if they were added, half those if not more wouldn't get used.
/notsigned
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Apr 21, 2009, 01:35 AM // 01:35
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#9
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Wilds Pathfinder
Join Date: Aug 2008
Profession: E/
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I would like Slort Nilbog. Overpowered?
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Apr 21, 2009, 01:57 AM // 01:57
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#10
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Reckon they need to make stones useful, before adding more stones. Even just getting rid of the one per hour time limit. If you want to spend a few plat making these, then you should be able to spam them as soon as they die if you want.
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Apr 21, 2009, 02:17 AM // 02:17
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#11
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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We already have a Mursaat summoning skill. That is already EPIC.
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Apr 21, 2009, 03:42 AM // 03:42
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#12
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Ascalonian Squire
Join Date: Jun 2006
Location: Coloma, Michigan.
Guild: E C H O E S
Profession: E/N
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OHH "HELL YESS"..Love Summoning Stones !
/signed
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Apr 21, 2009, 04:01 AM // 04:01
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#13
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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They are useful. You just pop them off to help with a difficult situation instead of indiscriminately.
That said, I don't think you need many of them, and I'd be inclined to lean away from anything sapient and/or associated with the Big Bads of that campaign. Instead, have them summon allies from that campaign (possibly including some that you do fight along the way - for instance, it may be possible to get something from Dragon Lair from a Brotherhood member at Droknar's Forge).
To be honest, though, I'm not going to be buying any until I go through my 90+ golem summoners and Wintersday stones. Inventory space and cost both say it's more economical just to use what I've got.
Last edited by draxynnic; Apr 21, 2009 at 04:04 AM // 04:04..
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Apr 21, 2009, 05:05 AM // 05:05
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#14
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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For the spirit of this idea, I think that instead of making more summonings, there should be rare drops of infinite summoning stones of the ones that are already available to get in eotn outposts. What you all think?
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Apr 21, 2009, 05:16 AM // 05:16
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#15
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Meh... like we need more of them...
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Apr 21, 2009, 02:38 PM // 14:38
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#16
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Take them all out of the game, don't add more. 'Free' henchmen is not making the game better, it is making it easier. I for one enjoy a challenge, and adding things to remove those challenges is not fun.
/unsigned
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Apr 21, 2009, 02:46 PM // 14:46
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#17
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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there are a nice addition to the game. Not that I ever used a one of them but I saw them used. I think it is also a fun for some to see them in action. If they are not overpowered then why not?
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Apr 21, 2009, 02:59 PM // 14:59
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#18
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Quote:
Originally Posted by MagmaRed
Take them all out of the game, don't add more. 'Free' henchmen is not making the game better, it is making it easier. I for one enjoy a challenge, and adding things to remove those challenges is not fun.
/unsigned
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Even though they are free henchmen a lot of people don't buy them since they are effective but not effective enough to be worth the 1 k and materials.
And if you enjoy a challenge so much I have one for you: Try to avoid using summoning stones.
I think they are a great addition as a thing to A) Spend skill points on. B) Have just for the sake of summoning something. C) Be a small yet efficient aid for people who enjoy challenges but still find Duncan's HM H/H a tough nut to crack.
Summoning Stones are made more for fun than for actually aiding people. I don't use them unless I feel like having a fun companion.
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Apr 21, 2009, 03:34 PM // 15:34
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#19
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Choosing the creatures may prove a hard work.
Let players choose. Like this:
- Signet of Caging.
Signet. Choose one nearby dead Boss. Signet of Capture is permanently lost and a Summoning Stone for the species of that boss may be added to your inventory. The lower if Not all bosses can be caged, and the caging may fail if the boss is level 29 or less. If the caging fails, you lose the signet, but get no Summoning Stones.
(Needless to say, the skills won't be the same)
Last edited by MithranArkanere; Apr 21, 2009 at 03:38 PM // 15:38..
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Apr 21, 2009, 07:41 PM // 19:41
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#20
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Krytan Explorer
Join Date: Aug 2006
Profession: Mo/
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its always hard to pull with a melee summoning stones..
I forget to even use them half the time, just taking up space.
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